Forza Team ‘No More’, Romero Games Closed After MS Cuts

The gaming world is reeling after a brutal week of layoffs at Microsoft, impacting even established studios like Turn 10, the force behind the Forza Motorsport franchise, and Romero Games, helmed by industry veterans John and Brenda Romero. While Microsoft has remained tight-lipped about the full scope of the damage, reports are emerging that paint a grim picture, suggesting entire teams have been dismantled and studios shuttered. The human cost of these decisions is resonating throughout the industry.

Reports indicate that Turn 10 Studios, synonymous with Forza Motorsport since its inception in 2005, has been gutted. Fred Russell, a former Turn 10 staffer, ignited concern with a post on Facebook, claiming the entire Forza Motorsport team was “no more.”

“Turn 10 Studios has shuttered the Forza Motorsport space and the team is no more,” Russell wrote. “A very sad day for one of the best car racing video games. I loved my time there.”

While Russell suggested the Forza Horizon series would continue “for now,” his words have cast a long shadow over the future of the flagship racing simulation. Could this mark the end of an era for Forza Motorsport, a series that has consistently pushed the boundaries of racing game technology and realism? A developer I spoke to explained, “This is a story we need to tell,” underscoring the importance of understanding the impact on the individuals involved.
Here is a breakdown of the key concerns:

  • Potential end of the Forza Motorsport franchise
  • Job losses across multiple studios
  • Uncertain future for affected developers

The fallout extends beyond Turn 10. Romero Games, based in Ireland and founded by John and Brenda Romero, icons known for their work on *Doom* and *Quake*, has reportedly been completely closed. The studio had confirmed it was evaluating it’s next steps.

Speaking to The Journal, an unnamed Romero Games employee painted a picture of shock and disbelief.

“We had meetings with the publisher the day before this happened, there was no mention of it,” the staffer said. “We’re trying to find other ways of funding the project, But for now, it’s completely closed, and the studio is closed.”

The studio, reportedly working on a first-person shooter with Microsoft as a publisher, faced the rug being pulled out from under them. One former employee posted on X.com a single, haunting word: “Devastated.”

Emerging Trend: The layoffs at Microsoft, particularly within its gaming division, signal a significant shift in strategy and resource allocation.
Driving Factors: Several factors are likely contributing to these cuts, including the desire to streamline operations, reduce costs, and refocus on key projects. The acquisition of Activision Blizzard, while not directly linked to these layoffs, may have prompted a reassessment of Microsoft’s overall gaming portfolio. Overlap in projects, duplicated personnel roles, and redundancy within the hierachy.
Potential Future Impact: These layoffs could have a ripple effect throughout the gaming industry, leading to increased competition for talent, a slowdown in game development, and a greater emphasis on established franchises rather than new IPs. The independent development scene may benefit from an influx of experienced developers.

While Xbox Game Studios head Matt Booty confirmed the cancellation of projects like the Perfect Dark reboot and Rare’s Everwild, along with the closure of The Initiative, the full impact remains unclear. Reports from Bloomberg suggest studios like King (Candy Crush), Raven Software and Sledgehammer Games (Call of Duty), and 343 Industries (Halo) have also been affected. It is also not clear who will take over the franchises. One gamer tweeted on X.com “Who is going to make the next Forza. I hope they don’t ruin it!”. This reflects what many gamers are feeling right now. A wave of uncertainity and fear about the future.

The reasons behind these decisions are multifaceted. The gaming industry has seen explosive growth, followed by a period of consolidation and adjustment. Companies are now re-evaluating their investments, prioritizing projects with the highest potential return, and seeking to optimize their workforce. This is a harsh reality of the industry, and the human cost can be devastating.

The immediate impact is, of course, on the individuals who have lost their jobs. For developers, this means navigating a competitive job market, relocating, and potentially retraining for new roles. The emotional toll can be significant, particularly for those who have dedicated years to their craft. It is a sad reflection on the industry. This round of Microsoft cutts were more a chop than a cut. I did not see it coming, and I bet many others did not either. Some feel it will change the way games are being made for years to come.

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