GodisaGeek: Handling PvP on a larger scale does separate Throne and Liberty from the herd a little, though, Abyss Dungeons in particular have an almoxt extraction shooter-feel at times. You head into raid them with a group, hunting down specific loot drops like a mini WoW raid, and hope you don’t run afoul of another player team. It doesn’t make much sense from a narrative standpoint, but few MMOs do.
Being a huge MMO and brand new outside of Korea, it’s going to take some time to see how Throne and Liberty develops and grows. Right now it has some solid ideas, but it’s mostly held up by the combat. The performance issues and localisation don’t help, and it doesn’t feel as addictive to me as Black Desert Online did when it launched in the West. It’s a good-looking game, though, and the character models and animations help sell the world. It’s just a shame it doesn’t do enough to fully distance itself from its competition.
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