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TSA writes: “The ‘dadification’ of games has been clear to see over the past decade, as ageing game designers seek to feed their personal challenges and parental anxieties into their work. They’ve ranged from big budget hits like The Last of Us and God of War giving players the power fantasy of a father fighting against the odds to save their offspring (real or metaphorical), to Blair Witch and Someday You’ll Return focussing on the regret and trauma of failed parenting.”
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