Quake is one of the most popular names in the first-person shooter arena. Starting in 1996, this long-hailed franchise has surfaced many games, the latest being Quake II in 2023, which was released on Windows, PlayStation 5, Xbox Series X/S, PlayStation 4, Nintendo Switch, and Xbox One.
With the game’s intricate storyline, captivating gameplay, and optimized visuals, this title is making everyone addicted. One of those addicts is famous American podcaster, Joe Rogan, who even went on to have dreams at night about the game.
Joe Rogan is one of the most popular podcasters in the world. But this man, too, couldn’t get rid of the Quake fever. In a podcast with id Software co-founder John Carmack, Rogan explained how obsessed he was with this first-person shooter.
This is what he stated about the game:
During development, the game underwent numerous changes, and its original inspiration came from an internal Dungeons & Dragons game played by id Software employees. With both science fiction and fantasy weaponry, the game is divided into two distinct settings: futuristic military bases and medieval, gothic settings.
The story of the game revolves around teleportation experiments, or “slip gates,” which have led to an unexpected invasion of Earth by an enemy force, that is in charge of a sizable army of monsters. The objective of the game is to find and destroy the invasion’s source by traveling through the slip gates as a soldier (later called Ranger).
In the 2023 remaster of Quake 2, Paril, a longtime modder and Nightdive developer, has completely redone the game’s distinctive PlayStation port. Instead of just importing the maps, Paril thoroughly remade everything in the Kex Engine. ModDB now offers the PSX version of Quake 2.
In the good old days, when consoles differed greatly in their chipsets and capabilities from PCs and one another, games were frequently “ported” by having a studio recreate the game from the ground up, replicating the original’s design (or at least spirit) on new hardware. This frequently led to original remixes of beloved classic games, such as PowerSlave on the Sega Saturn or Doom on the N64 and PSX.
Paril claimed that rather than attempting to use the original map data directly, it was more practical to recreate the game’s levels in the Kex Engine due to the technical challenges posed by HammerHead’s custom engine.
This is more of a remaster of PSX Quake than a faithful recreation, thanks to Paril’s addition of bug fixes, more intelligent enemy AI, and even some changes to the level design and aesthetics.
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