Diablo 4 Season 7 came out on January 21, 2025, and has been a well-received update so far. The new Season of Witchcraft brought a lot of new features and changes, a lot of which have already gotten praise from players. This includes the new Headhunts which are world events similar to Helltides.
And in comparison to Helltides, Headhunts have been a breath of fresh air in the best way possible. Players are enjoying the better variety, mob density, and dynamic objectives of Headhunts. There just seems to be one small issue that everyone is facing.
One of the biggest reasons Headhunts have been well-received is the variety they bring to the game. One of the biggest complaints about Helltides was their repetitive nature. The same locations, music, and objectives made them feel stale over time. Headhunts solve this problem by rotating through different areas of Sanctuary.
Why headhunts feel better than helltides (feedback)
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Headhunts are in-game events that work similarly to Helltides. They periodically show up in different areas of the map and last 40 minutes per zone. Players will have to complete Whisper Bounties in these zones. Most of them will involve fighting waves of the new Headrotten enemies and collecting seasonal resources like Restless Rot. It’s not without issues though.
Even though it is a big improvement on Helltides, the biggest issue with Headhunts is the abysmally low drop rate of Fugitive Heads. These are items used to craft Occult Gems and have been a real pain to farm. We’re getting all sorts of comments from players saying they’ve gone hours of farming without getting one. Considering how generous the rest of the update is, it’s a bit strange.
I’m paragon 170 and only one fugitive head has been dropped, something is wrong. What’s the point of crafting occult gems after I have done everything including torment 4 bosses. Huge mistake here
— ChiBass (@Gergoool) February 1, 2025
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byu/Guilhaum from discussion
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Even at the highest difficulty, Torment IV, the drop rate maxes out at just 10%. Players can use the Draught of Whispers elixir to boost the drop rates by 50% for an hour but even those who have tried it are still complaining about its rarity. A lot of players think that there is a bug because the system is either broken or in urgent need of change.
Blizzard has a few options to fix this issue, and the several other bugs this season. One simple solution would be increasing the drop rate of Fugitive Heads. It would be nice if this is the case for all difficulties but we’ll accept changes to just higher difficulties too. The devs could also give us other ways to earn them, such as crafting them from other seasonal resources or earning them through milestone rewards.
Some players also suggest a sort of pity system. If you’re a gacha player you’ll understand. A pity system would basically be a guarantee, where after a certain number of Headhunt completions, a Fugitive Head is guaranteed to drop. Given the strong player feedback, it wouldn’t be surprising if Blizzard makes adjustments in a future patch.
Drop rates aside though, Headhunts are a great addition to Diablo 4 and Season 7 has really made some good changes. As long as Blizzard keeps track of all the player feedback, and fixes all these dang bugs, we’re looking at a job well done.
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