I wasn’t cool enough to play the original release of The Thing, but I am old enough to stay up late and play scary games in the dark now, which means The Thing Remastered, the restored cult classic, was on my to-play list immediately. On launch, it ran smoothly, with minor bugs and glitches to contend with, but that’s to be expected of a two-decade-old game, right? Well, Nightdive Studios continuously proves itself as a top-tier studio, and now they’ve pushed The Thing Remastered Patch 1.1 to resolve so many issues!
As you can see from the massive list of patch notes originally posted to Steam, Nightdive broke the mold and decided to address everything from achievement woes to game crashes to Steam Deck performance. That last change is definitely welcome, as it’s where I tend to play the survival horror the most.
Here’s a look at the entire list of patch notes:
General:
– Fixed the Conspiracy Theorist achievement. Old saved games are retroactively fixed!
– Updated Colins Fate achievement description.
– Fixed a softlock where Stolls would stop running to the black tech lab door.
– Fixed a crash after detonating the C4 on the airstrip level.
– Fixed a rare intermittent crash when fighting Thing beasts.
– Added a “Most Recent” button to the load game menu, so it’s easier to load your latest save.
– Autosaves now contain the name of the level they were saved on, instead of just “Autosave”.
– Fixed a bug where characters would sometimes become unable to step up onto higher surfaces after falling off of the curbs in the roadway tunnel.
– Fixed a crash when quitting the game.
– Fixed a bug where bindings would be missing from the input options on first launch.
– Fixed a crash in Strata Medibay when Fisk dies before telling you the code.
– Fixed Blake’s hand clipping with his sleeve in the first cutscene with Faraday.
– Fixed a bug where the second camera angle would fail to activate during the weather station cutscene, allowing you to interrupt it and recruit yourself.
– Improved performance when querying dynamic game options.
– Moved the game version information to the options menu, off of the interstitial screen.
– Decreased the visibility of the game version information so it is less intrusive.
– Reimplemented the pan upwards when the game over screen is visible.
– Added support for autoexec.cfg, allowing users to customize console variables not usually marked as saved to kexEngine.cfg.
Gameplay:
– Fixed an oversight where weapon firing rates were not properly respected when mashing the fire button. Excluding the pistol.
– Ammo and health dispensers now dispense fewer clips and medipacks depending on the difficulty. This can be changed at any time during game play.
– Marked some grenades as “volatile” so that they explode when damaged, like the original game, to fix a quirk where grenades placed for cinematic purposes would not explode.
– Changed the direction Blake faces after ending the cutscene in the weather station level.
Levels:
– Fixed an oversight where an explosive barrel would explode when passing through the tripwire of an already exploded trip-mine charge in the penultimate level.
– Hid the out of bounds “Back Door Key” item that looked like a document in the submersible level.
– Fixed inaccurate collision in the first level, where characters would appear to sink into the snow.
– Fixed collision in the watchtower on the third level where you could get stuck in the handrail.
– Renamed Carter in the Strata Medibay level to Hawk, to utilize a set of unused voice lines.
– Added the missing green light to a save terminal in the third level.
– Fixed two computers in the weather station level that did not have an ID set for the Conspiracy Theorist achievement (given automatically to old saves).
– Shimmied a medipack dispenser down in the level following Strata Medibay that was WAY too high up.
– Fixed bad collision on the external stairs in the weather station.
– Flipped a few ammo boxes which were facing the wrong direction.
– Fixed several collision bugs in the Norwegian outpost where you could fall off of the world and walk underneath the building.
– Fixed sounds across several levels that would duplicate forever, causing the game to eventually fall silent.
Display:
– Fixed the depth of field effect sometimes creating bright flickering pixels.
– Fixed the glass on the doors in the submersible being opaque.
– Improved normal maps on many posters and boards.
– Gave Whitley new trousers.
– Changed the on-screen watermark in the editor build, so it doesn’t confuse people.
– Performance improvements when using the D3D11 renderer.
Sound:
– Fixed a bug where speech audio would sometimes not follow the speaker.
Steam Deck:
– Fixed the framerate being locked to half the screen refresh rate while using the Vulkan renderer, when launched outside of the Steam client.
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Speaking of horror, check out what we consider to be the 10 best horror games ever!
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