At this day and age, I share absolutely no sympathy anymore with any developer studio out there that’s dragging their aged engine technology through every single new game they release or announce.
And I am sick of “improvements” upon old engine source codes. It must be bibles and encyclopedias of codes now in it, with noone being able to look through it anymore, costing them so much performance ressources.
Bethesda could have developed a new engine framework years ago already, they knew what technology is going to be standard after PS4 and Xbox One would be done & gone.
Look at the Decima Engine for instance.
You can bet your ass they’ve thrown in alot of money developing that engine. But what other option do you have? If you want good tech that’s able to put out amazingly smooth and stable running games, you have to put money in it.
Horizon Forbidden West: Burning Shores is easily outperforming Hellblade 2 technically in my opinion, running this smoothly at this scale with these graphics IS telling.
Don’t get me wrong, I am also looking at studios like From Software, or at 2K with their abysmally drilled WWE2k engine.
And UE5. UE5 is an evolving technology.
It introduced features that were far too heavy even for top tier gear, but it still sits in an undergoing process of implementing cleverly written algorithms, actually tailored along current state of technology.
I perceive UE5 as being a ‘transitioning engine’. It’s their homework engine to get all new sorts of technology being worked and improved on.
I think UE6 is going to be faster around the corner than the next Elder Scrolls will arrive. UE6 won’t be a let-go of UE5. It will be the final shape of UE5.
Anyway, as with Starfield, I stopped playing the game after 20 hours in. Because I really was sick of it being another IP that’s been mashed into their Creation Engine “2.0”. It’s no “2.0”.
It’s v1.2 that whistles from every hole.
#Halo #moving #Unreal #Engine #footage #impressive